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Game 2D Water Kit v1.4.8
Categories: 2D

Game 2D Water Kit v1.4.8 - Free Download

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📚 Online Guide ⁞ 🎮 Online Demo ⁞ 📧 Contact Publisher The asset supports the Built-in (default) Render Pipeline The asset supports the Universal Render Pipeline (URP) - 2D Renderer ⚡ Key Features: 🔹 Highly customizable water and waterfall systems 🔹 Seamless integration into the Sprite workflow: 🔸 Easily sort the water/waterfall object relative to sprites using sorting layers 🔸 Change the shape of water/waterfall objects using Mesh Masks or Sprite Masks 🔹 Quickly tweak and test the water and the waterfall simulation properties in edit-mode 🔹 Well-integrated into the Unity Editor with clean and well-organized inspectors 🔹 Top performance across platforms - Mobile friendly 💦 Water System: 📚Guide 🔹 Optimized real-time refraction and reflection effects 🔹 Dynamic waves with 4 different types of ripples: 🔸 On-Collision Ripples: 🔹 Created when a rigidboy enters the water 🔹 Created when a rigidboy gets out of water 🔹 Created when a rigidboy moves in water 🔸 Constant Ripples: Created at regular time intervals 🔸 Script-Generated Ripples: Created in code 🔸 Waterfall Ripples: Created by a waterfall object that overlaps the water object 🔹 Sine waves 🔹 Waves Can Affect Rigidbodies: Rigidbodies floating on water follow the undulations of water waves 🔹 Customizable sound and particle effects for each type of ripple (not including the waterfall ripples), with an efficient object pooling system 🔹 Easily create very large (limited to a specific region) or endless water areas with great performance 🔹 Fake perspective effect: Add a sense of depth to your scene by rendering certain objects as partially submerged in water 🔹 Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the water body and/or surface 🔹 Draw the outlines of the surface of the water: water top-edge, surface-level, and submerge-level 🔹 Easily Animate the water size in code (❓) 🔹 6 optimized water shaders: 🔸 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights) 🔸 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer) 💦 Waterfall System: 📚Guide 🔹 Optimized real-time refraction effect 🔹 Can interact with water systems it overlaps, disturbing their surfaces and creating ripples 🔹 Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the waterfall body, left-right edges, and top-bottom edges 🔹 Easily Animate the waterfall size in code (❓) 🔹 6 optimized waterfall shaders: 🔸 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights) 🔸 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)

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