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Crest Water 4 HDRP (Ocean, Rivers & Lakes) v4.17.3
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Crest Water 4 HDRP (Ocean, Rivers & Lakes) v4.17.3 - Free Download

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Documentation • Email • GitHub • Discord • Twitter • YouTube Crest is a trusted water solution by many studios for its quality and performance. It has been implemented in several successful games & simulators and the subject of SIGGRAPH talks. Crest 5 is now available. Crest 4 will still continue to be supported with bug fixes and minor improvements. Workflow - Add water in minutes with three components (water surface, underwater and waves) - Sane and balanced defaults - Several example scenes covering many use cases - Detailed help boxes display validation errors direct in the inspector with fix buttons to guide setup - Online documentation with embedded videos Features - Unity 6 ready - State-of-the-art LOD system achieving class-leading performance - Innovative "equalizer" style wave authoring. Both FFT and Gerstner waves supported - Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers - Innovative "wave spline" technology to give detailed control over water simulation including rivers, lakes and shorelines - Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing - Underwater effect with partial submersion and meniscus - Query water displacement using GPU or CPU - Unity Server support suitable for authoritative servers (like MMOs) - Shifting Origin component provided for large/open worlds - Dynamic wave simulation ("ripple simulation") for dynamic object-water interaction including boat wakes - Shallow water - light scattering and wave attenuation - Foam simulated from waves and shorelines - Apply colour onto ocean surface similar to decals - Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water) - Flow to enable horizontal motion of water surface - Physics interface with buoyancy implementations and support for Dynamic Water Physics 2 - Flexible time synchronisation to support networking and cutscene Timelines - Surface clipping to carve hulls/caves out of water surface - Planar reflections - Deferred, Forward, Perspective, Orthographic and Stereo (VR/XR) rendering supported - Shader Graph nodes for applying underwater to transparent objects - Ocean Shader Graph (2021.3+ only) - Ray-Traced Reflections support (2021.3+ only) - Screen-Space Reflections and Planar Reflection Probes supported - Decals supported - Gaia Pro VS integration - Much more… To see some of these features in action, videos can be found on our YouTube channel. Furthermore, we have a Frequently Ask Questions section in our documentation. Crest does not support OpenGL or WebGL and requires shader compilation target 4.5 or above. Crest 4 currently does not support WebGPU. Asset Compatibility We avoid non-standard techniques and are not aware of any major incompatibilities. Our users also use Dynamic Water Physics 2 (DWP2), Enviro, Cozy Weather, Buto, Expanse, Gaia, MicroSplat, MicroVerse, Nature Manufacture, Azure[Sky], Skybox Creator, Vegetation Studio, and many more… Please see our integrations page. Example Scenes This asset comes with a few example scenes, including the "Submarine" demo scene shown above. This scene was created by the Digital Wizards team (Aldana Zanetta and Fernando Zanetta).

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