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Crystal Save | Game Creator 2 Save Module (requires Crystal Save) v1.1.83
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Crystal Save | Game Creator 2 Save Module (requires Crystal Save) v1.1.83 - Free Download

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⚡ Crystal Save – Game Creator 2 Integration ⚡ Take your GC2 projects from prototype to production with a battle-tested, versionable save system that speaks the same visual-scripting language you already use every day. Plug it in, press Play, and every stat, inventory slot, quest flag, faction reputation, custom variable, animation state, timeline, and hand-crafted prefab is safely tucked away and restored—no boilerplate, no code, no headaches. How To Video: First steps Tutorial 🎮 Why you’ll love it • 100 + ready-made Instructions, Conditions, Events & Properties—drag-and-drop visual nodes that expose every public call in SaveManager. • Familiar GC2-style Inspector – drop a single Remember Component (RememberComposite) on any object, then add specialised Remember-XX helpers from its pop-up just like native GC2 “Save” actions. • One-step Prefab support – stick the Remember Prefab component on a prefab and you’re done. No manual registry, GUID wizardry, or other confusing workflows. • Covers all official GC2 modules: Core, Stats, Melee, Inventory, Shooter, Dialogue, Quests,… and any future module that stores data. (Support for GC2 Third Party Modules like Factions, Love/Hate, StateMachine are sold separately) • Automatic Registry Assets (AnimationRegistry, ItemRegistry, MeleeWeaponRegistry, etc.) create fool-proof paths inside Resources/—even when you bury assets in deep sub-folders. • Built-in Migration Path keeps existing save files alive after you patch or ship DLC—no “Start New Game” rage-quits and negative steam reviews from your players. • One-click Demo Scenes appear in Game Creator 2 → Install; they auto-pull any GC2 demo dependencies so everything loads cleanly. • Friendly support on Discord 🗨️ 🗄️ What’s inside (Crystal Save Version v1.5.1) • Visual-scripting nodes for Save, Load, Quick-Save, Delete Slot, Next/Prev Slot, Save Screenshots, Meta data, and more. • Conditions for Has Save?, Is Saving?, Slot Exists? • Events fired on Save Started, Save Finished, Load Completed. • Properties exposing Current Slot, File Version, Last Save Time, Save Path… perfect for HUDs or debug panels. • Targeted Restore – reload a destroyed vendor UI, boss arena, or single item without reloading the scene; equally works for restoring destroyed GameObjects. • Prefab & Variable Restoration – dynamically spawned prefabs and GameObjects referenced in GC2 Variables are fully serialised and restored, including hierarchy position. • Runtime mutations saved – colour swaps, texture changes, shader tweaks, etc. made to an item and then stored in a GC2 Inventory Bag are preserved and reload exactly as the player left them. • Keep-Across-Scenes helper for persistent player avatars, music managers, or network objects. • MemoryPack-powered binary format: tiny, fast, GC-friendly. 🚀 Roadmap — why you’ll want each milestone 1.6 Live Conflict Resolver + Diff-Viewer overlay 🔍 When two saves or cloud slots disagree, you’ll see exactly what changed and can merge or pick the winner in-engine—no more “which file is newer?” guesswork or lost progress. 1.7 Core ISyncTransport & SyncManager scaffolding 🌐 Adds a transport-agnostic layer for syncing saves between desktop, cloud, or console builds. Foundation for cross-device play and Steam Cloud/Google Play integration. 1.8 Alpha adapters – Fish-Net, ObjectNet & Fusion (single-scene demos) 🐟 Early multiplayer hooks so you can test co-op or MMO persistence. Drop-in demo scenes show how Crystal Save keeps inventories, quests, and stats consistent across popular networking stacks. 1.9 Late-Join Snapshot + LZ4 compression toggle (Co-op ready) 🤝 Players who join mid-match instantly receive a compressed state snapshot—no lobby reloads. LZ4 makes those packets tiny, saving bandwidth and speeding up cloud saves. 2.0 Finalised API, NGO adapter, cheat-guard (HMAC + replay-frame IDs) 🛡️ Locks the public API for long-term support, introduces Unity’s Netcode for GameObjects adapter, and signs every save frame with HMAC + frame IDs to thwart tampering and rollback cheats. These roadmap items aren’t available yet, but they show where Crystal Save is headed—toward seamless cloud syncing, authoritative multiplayer persistence, and rock-solid anti-cheat for Game Creator 2 projects. 📦 Requirements • Crystal Save – Base Version (sold separately) v1.5.1 or newer. • Game Creator 2 (plus any GC2 modules you wish to save). • Unity 6 LTS or newer. 🕹️ Drop Crystal Save into your GC2 project today and never fear a corrupted save again!

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