OpenGameAsset.net
Procedural Hit Reactions System v1.1.0
Categories: ToolsAnimation

Procedural Hit Reactions System v1.1.0 - Free Download

Detail

Description

Breathe life into your characters with Procedural Hit Reactions – a modular, lightweight, and powerful system for dynamic, physical hit responses! No need for countless animations or complicated setups — whether you're making shooters, action RPGs, VR games, or anything in between, this asset gives you smooth, believable hit reactions with minimal effort. This system is actively updated and evolving — many more features and improvements are on the way! 🌟 Key Features - Bone-Specific Reactions: Easily attach reactions to any bone or body part — head, chest, arms, even props. - Customizable Reaction Profiles: Use simple ScriptableObjects to define reaction strength, rotation, translation, blend curves, and timing. - Directional Awareness: Make impacts feel real by reacting to incoming bullet vectors or contact points. - Additive or Override Modes: Blend reactions into your existing Animator-driven motions — or skip animations entirely and apply procedural motion directly to Transforms. - Advanced Blending Controls: Fine-tune blend-in/out speeds, simulate heavy impacts with Slow Blend Mode, or carry over previous reactions for ultra-smooth realism. - Follow-Through Effects: Make connected bones (hair, weapons, gear) naturally trail behind the main impact motion. - Plug-and-Play Projectile Integration: Easily add our included HitReactionTrigger script to any projectile, melee weapon, or explosion — and automatically trigger hit reactions on collision. Supports both Rigidbody-based and Transform-based projectiles! - Minimal Setup, Maximum Power: No runtime rig rebuilds. No heavy Animator constraints. Just plug, configure, and react! - Full Flexibility: Works with animated characters (Animator) or static objects — all handled procedurally through Transform overrides when needed. 🎯 Perfect For - Third-Person Shooters - First-Person Games - Melee Combat Systems - Projectile Impact Reactions ( Arrows, bullets etc. ) - VR / AR Interactions - Explosions, impacts, and environmental destruction - Any project needing dynamic impact feedback💎 Why Choose Procedural Hit Reactions? ✅ Ultra-lightweight and optimized for runtime performance ✅ Fully modular — easy to customize or extend ✅ Works alongside Unity Animator or entirely Transform-driven ✅ Minimal setup time: Get up and running in minutes ✅ Clean, readable full C# source code included ✅ Full documentation, tutorials, and active Discord support ✅ Actively updated — with even more improvements coming! 🎁 Bonus - Ready-to-go projectile and character demo scenes included - Full C# source code included - Supports Unity Animator layers (for clean blending) - Free future updatesBring dynamic, believable hit reactions to your gameobjects today! Feel the impact — procedurally. ✨ Links 📚 Full Documentation and Tutorials 💬 Join Our Discord for Support and News Changelog Version 1.1 — May 2025 • ReactionProfile Overhaul: Moved all per-hit options (timing, blend behaviour, hit acceptance, axis-locks) from BodyPartReactor into ReactionProfile •FollowObjects System: Replaced legacy followTransforms with List<FollowObject> to allow per-object rot/pos weights • Inspector Enhancements: Migrate Legacy Settings button to convert v1.0 reactor fields into a new profile asset • Create New Profile button under the Profile header • Migration Utility: Automatically duplicates and renames profiles when legacy values differ, preserving existing setups  • Added UnityPackages for each render pipeline (builtin,urp,hdrp) so the demo is playable on any render pipeline. Version 1.0 — Initial Release - Core procedural hit-reaction system - Basic BodyPartReactor + HitReactionController - HitReactionTrigger for auto-routing projectile impacts - Sample FPSController and demo scene included

You may also like