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Water Caustics Effect for URP v2
Categories: VFX

Water Caustics Effect for URP v2 - Free Download

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Description

‥∴∵ Thanks 500+ downloads ∵∴‥ This asset makes it easy to add beautiful caustics essential for realistic water rendering. ➡ Manual PDF This asset contains two modules: a Texture Generator and an Effect. ■ 1. Water Caustics Tex Generator [ URP / HDRP / Built-inRP ] • Generates rich, realistic animated caustic textures at runtime using a Compute Shader to simulate waves and light refraction. • Supports both realistic and cartoon-like styles. • This module works with all rendering pipelines. • All parameters can be controlled via script. • [Features] 4 Wave Layers, 3 Drawing Styles, Chromatic Aberration, Blur, Directional Blur, RGB Color Shift, Gamma, Brightness Adjustment, etc. ■ 2. Water Caustics Effect [ URP(3D) only ] • Applies caustic effects using the camera's depth and normal textures. • VR supported. • Supports Forward, Forward+, Deferred, and Deferred+. • All parameters can be controlled via script. • Can also be applied individually by embedding a Custom Function in shaders. This method works for materials not rendered in the depth texture, such as transparent materials. (Supports Shader Graph, HLSL, and Amplify Shader Editor.) • [Features] Range control with Rectangle/Image/Stencil masks, attenuation by depth and distance, random texture tiling, texture rotation, RGB Color Shift, transparency effect, render timing adjustment, etc. [ Unity 2020.3 LTS or higher supported ] [ PC / MAC / iOS / Android / Switch / Quest2 tested] [ DX11,12 / Metal / Vulkan / OpenGL / GLES3.1 supported ] ※ Tested with Unity 2020.3.20, 2021.3.45, 2022.3.22, 6000.0.54, 6000.1.14, 6000.3.10, and 6000.4.0. ※ WebGL is not supported because Compute Shaders are not supported on WebGL. ※ All source code is included. ※ If you encounter any issues, please first check the Troubleshooting section of the Manual PDF. If the problem is not resolved, please contact me by following these instruction. I will do my best to help as quickly as possible. Email: [email protected] X: @m_hakozaki

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