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Character Switcher | Game Creator 2 v1.0.9
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Character Switcher | Game Creator 2 v1.0.9 - Free Download

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🚀 Character Switcher – Instant Party Swaps for Game Creator 2 🎮 Super-charge your GC2 project with lightning-fast, Genshin-style character swapping that just works. Character Switcher blows past GC2’s stock Change Model instruction, giving you rock-solid runtime swaps, full combat/state sync, and one-click Crystal Save save-game support—all inside a single drop-in component. >> First Steps Tutorial on Youtube ✨ Why you’ll love it - ⚔️ Seamless in-combat switching – Current velocity, combo state, combat target and even equipped melee weapon move with the new avatar, so combos never break and enemies stay locked-on. - 🛡️Shooter/Melee Equipment Synchronization – Synchronizes shooter/melee weapons across all characters, preventing mismatches and ensuring consistent weapon states during rapid switches. - 🕶️ Smart visibility & physics control – Off-screen characters hop to a hidden layer, disable colliders/rigidbodies and follow at a tidy offset to save perf. - 🔔 Fully event-driven – Hook into OnCharacterIndexChanged, onCharacterSelected, onCharacterDeselected, landing/jump callbacks and more to drive VFX, UI or custom logic. - 💾 Crystal Save ready – Tick one box and Character Switcher auto-writes active/inactive states to MemoryPack saves—no extra visual-scripting required. - 🧭 Singleton convenience – A persistent CharacterSwitcher.Instance gives any script instant access to the active player, previous player, or the full roster. - 🎮 Input-agnostic – Map any Unity Input System action (keyboard, gamepad, touch) to direct-slot, next/previous or radial selection straight out of the box.🏆 Feature highlights - 🎯 Combat-target sync — primary GC2 target transfers automatically so combo finishers still land. - 🗡️ Per-character weapon slots — assign default weapons in the Inspector or swap them at runtime. - 🔄 Hot-swap API — AddCharacter, RemoveCharacter, ReplaceCharacter, ReplaceWeaponAt, etc., let designers edit the party live. - 🌍 Ground / air offsets — keep off-screen heroes neatly stacked on the ground or bobbing beside a flying main character.🚀 Quick-start - Add the component to any empty GameObject (or drop the prefab from the sample scene). - Drag your character prefabs into the list and assign their default melee weapons. - Bind your input actions (or use the demo map). - Hit Play – swap heroes mid-combo, mid-air, even while saving—zero extra setup.📋 Requirements & compatibility - Game Creator 2 - Unity 6 LTS or newer – Mono & IL2CPP, Editor & standalone builds. - Works with Built-in, URP, HDRP (no RP-specific code). - Optional: Crystal Save v1.5 + for cloud/local save integration (addon included). - Plays nice with GC2 Stats, Melee, Inventory, Shooter, Dialogue, Quests and more—no code tweaks.📦 Package contents - Runtime & editor scripts - Input System sample actions. - Step-by-step PDF manual + quick-start scene. - Full C# sourceBring party-swap fluency to your indie production—no visual-scripting spaghetti, no broken weapons, just pure gameplay flow. Grab Character Switcher today and let your players change heroes without changing pace! 🎉

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