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RealToon (Pro Anime/Toon Shader) v5.0.13
Categories: VFX

RealToon (Pro Anime/Toon Shader) v5.0.13 - Free Download

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An AAA/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Supported RP/SRP: *Built-In/Standard Rendering Pipeline. *Lightweight/Universal Rendering Pipeline. *High Definition Rendering Pipeline. Supported Rendering Path: *Forward (Built-In/BiRP, URP, and HDRP) *Forward+ / Forward Plus (URP) *Deferred (URP and HDRP) *Deferred+ / Deferred Plus (URP) Supported Unity Versions: Unity 5, 2017, 2018, 2019, 2020 to 2023, 6 and Future/Next Generation Unity. ================================= - The first Anime/Toon/Cel shader to fully support unity's HDRP and DXR/Ray Tracing and the first fully support Forward+ Rendering path (URP), Deferred Rendering and and APV (Adaptive Probe Volume). - Anime/Toon/Stylized/Cel shading shader. - For Games, Film/Animations & Illustrations/Arts. - Supports all Unity version and future versions. - It also supports Unity 6 and Future/Next Generation Unity. - (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox). - PlayStation (RealToon URP and RealToon HDRP). - It is Fully Multi-Lighting and can also be Unlit. ================================= Features: - Perspective Adjustment: *This will adjust the perspective of your object from default 3D to 2D Toon/Anime. - Smear Effect: *Trail lines or Line noise effect when an object move fast, like the Anime/Toon. - SDF Mode: *SDF shadow, for character faces and other usage and it supports all lights (Point,Spot,Directional & Area lights) - Smooth Object Normal: *Smooth object normal for better or clean shading. - Self Shadow: *(Adjust size/threshold and hardness without using any texture map.) - Normal Map: *(For more details or override object's normal.) - FReflection: *(Use images/textures as reflection.) *(Can also adjust the size and position.) *(This is not a matcap style reflection or cubemap.) - Outline: *(Can change the Color and Width.) *(With noise/distort outline for sketch style outline and dynamic.) *(You can choose to use outline or without outline "for less drawcalls".) - Gloss (Texture) (Custom Gloss): *(Use images/textures as gloss.) *(Can choose to follow light position & object rotation.) - ShadowT (Texture): *(Gradient or Flat based shadow/shade.) - Refraction: *Anime/cartoon style glass, ice, liquid, etc. - Reduce Shadow: *Reduce real-time shadow of an object - material without affecting other parts of an object. - Screen Space Rim Light: *Screen space type rim light for more better rim light. - On Object Screen Space Outline: *Screen space outline on the shader object. - DeNorSob Outline: *A screen space outline, Depth-Normal and Sobel. - RealToon Shader Cache (Tool): *Managing RealToon Shaders compiled cache. [More other features] - Supports Forward/Forward+ and Deferred Rendering Paths. - Vertex color support for Outline, Self Shadow & Smooth Object Normal features. - The Included RealToon HDRP version supports all lights (Spot, Point, directional and arealights (rect & tube). - Includes effects/post-processing like sobel outline, screen space outline and more. - Fade Transparency with outline and transparent affects shadow. - Includes RealToon (Lite Version) shaders for mobile or lite type games. - Includes RealToon (Tessellation Version) shaders. - RealToon URP and HDRP are SRP Batcher compatible. - Tessellation (Built-In RP and URP) - Anisotropic Highlight (URP and HDRP) - Lightmap Support (RealToon Built-In/BiRP and RealToon URP) - DOTS | Hybrid Renderer (URP and HDRP) - Linear Blend Skinning/Compute Deformation (Currently URP) - Recursive Rendering is support. (HDRP) - Unity Ambient Occlusion Support (HDRP and URP) - Unity Decals Support (URP & HDRP 14 to Later) - APV/Adaptive Probe Volume (HDRP 14 & URP 15 to Later) - Near Fade Dithering (URP and HDRP) - GPU Resident Drawer support (URP 16 & HDRP 16 to Later) - Near Fade Dithering (URP and HDRP) - Triplanar (URP and HDRP) - VRC Light Volumes support (VRChat) - The included RealToon HDRP version has DXR/Ray Tracing too. Supported Ray tracing: (Reflection, Global Illumination, Shadows) - Includes RealToon (LWRP Version) (Unity 2018 to latest unity version with LWRP V4.0.0 or latest.) - Includes RealToon (URP Version) (Unity 2020.3.0 to latest unity version with URP 10 or latest.) - Includes RealToon (HDRP Version) (Unity 2020.2.0 to latest unity version with HDRP 10 or latest.) *More... ================================= Other - Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness. - Fully color shadow and maintain light falloff. - Fog affect outline. - Can use it with or without Real-Time Shadow. - Receive GI with flat/smooth shade & skylight/environment Light. - Do baked/real-time reflection. - Can use patterned textures for manga/comics like shadow. ================================= - You can use this in creating Anime/Cartoon film & Illustrations/arts. - You can use this on your Character made in VRoid - You can use this in making VTuber works with or without real-time shadows. - VRChat, Warudo and other games are supported. - Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file. - Includes a simple Custom Shadow Resolution tool/script for higher quality shadow. (For Games, Film/Animation, Illustration/Art & Real-Time Performance/Live-Stage Performance use.) ================================= - More features to come so be sure to check my social network/media. (RealToon) Website Demo #1 (On Character Use & Lights) [Web Browser View] Demo #2 (On Scene Gameplay) (PC/Mac and Linux Builds) Videos (Updates & PV) Video Demos Video Tutorials Image Render Gallery (Still Image) Forum

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