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Lattice Modifier for Unity v1.3.1
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Lattice Modifier for Unity v1.3.1 - Free Download

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šŸ“– Documentation šŸ’¢ New Features in 1.3 šŸ’¢ Masking Use material, vertex color/uv, or a texture to fine tune how Lattices are applied across your mesh. Selection Falloff Move, rotate, or scale nearby handles. Similar to 'Proportional Editing' in Blender or 'Soft Selection' in Maya. Transform Lattice Modifier Apply deformations to non-mesh objects, such as lights, particles emitters or any other transforms. Improved Performance Refactored compute shader with significant performance improvement, especially on lower-end targets such as phones. And more! Fit to renderer, interpolation types, and save mesh. Check the changelog to see the full feature list in 1.3! ⭐ Key Features Easy to Use Create a Lattice and add a modifier to your model. Move the points of the Lattice around to deform your mesh. Animatable Lattices can be keyframed and controlled with the animation timeline. Scriptable Lattices can be controlled with scripts for more advanced effects and interactivity. Static and Skinned Supports deforming both static and skinned meshes. Lattices can be applied before or after skinning. Performant Uses compute shaders for super-fast performance on par with GPU skinning and vertex shaders; far faster than editing the meshes in C#. Samples Provided Includes demo animations, shaders and scripts. šŸ‘¾ Additional Features Custom Editor For intuitive editing of lattices, it supports a wide number of features, including move, scale, rotate, multiselect, selection falloff, fit to renderer, and undo & redo. Works with Existing Materials Use any existing materials, no custom shaders needed. Squish and Stretch Can access the amount of squish and stretch in your own shaders allowing you to create even more advanced effects! Per Lattice Settings Can toggle between high quality and fast sampling methods to improve performance if needed, and between global and local/restrained deformation. Transform Modifier Apply deformation to Transform components, to allow deformation of non-mesh objects such as lights, particle emitters or other GameObjects. Save Deformed Meshes Save deformed meshes as assets in the editor or get a copy of the mesh via scripts. Source Code Source code is included.

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