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Screen Space Cavity & Curvature (Built-In/URP/HDRP) v1.1.0
Categories: VFXUI

Screen Space Cavity & Curvature (Built-In/URP/HDRP) v1.1.0 - Free Download

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An edge high-lighting and-low-lighting screen space effect for your objects, inspired by Blender's Viewport Cavity effect. Forum Thread ✅ Built-In (2022/6+) • ✅ URP (14+) • ✅ HDRP (14+) Big 6.0 Update! Unity 6 is now natively supported and optimized for. Compatibility: • ✔ Unity 2022 / 6+. • ✔ Standard render pipeline, forward and deferred. • ✔ Universal Render Pipeline 14+ (Unity 2022+). • ✔ High Definition Render Pipeline 14+ (Unity 2022+). • Super simple to use: simply add to your camera/render-pipeline and adjust parameters. • The effect is split into two parts: - Control small scale highlighting with "curvature" settings, - And larger scale highlights with "cavity" settings. Separate settings are available, enabling you to dial in the desired effect: - Pixel radius of curvature, its brightness in outward curves and its darkness in inward curves. - World radius of cavity, its brightness in outward curves and its darkness in inward curves. • As a source of screenspace normals, all three sources are available to choose from: - G-Buffer normals, Camera normals, and Depth-reconstructed normals. • New feature: Control the effect per-object. - Uses a new "output to global shader texture instead of the screen" mode. Example shaders included. Feature available for Builtin[2022/6], URP[2022/6]. • Mobile Friendly: About the same cost as SSAO. Supports a Half Resolution Cavity mode for extra performance.

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