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Gimme DOTS Geometry v2.0.7
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Gimme DOTS Geometry v2.0.7 - Free Download

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Gimme DOTS Geometry utilizes Unity's Burst Compiler to enable very fast query times for various questions regarding space, e.g. "Which objects are within a 10m radius?" or "How many entities are inside this area?" The stuff you'll get: - 30 Sample Scenes - Native spatial-hashed Quadtrees and Octrees (sparse and dense variants) - Mesh Slicing - Native 2D KD-Tree and 3D KD-Tree - Voronoi Diagrams - Dynamic R* Trees (2D + 3D) - Dynamic Ball* Trees (2D + 3D) - Hull Algorithms - Convex Hull - Concave Hull - Minimum Enclosing Disc and Sphere - Polygons with holes and extremely fast Query Jobs (and two triangulation methods) - Delaunay Triangulation - DBSCAN (2D + 3D) - Specialized algorithms for your custom Boids (All Radius and All Rectangle Queries) - Advanced Native Containers - Native Priority Queue (Binary Heap) - Native Sorted List (Skip List) - Native AVL Tree - Native Red-Black Tree - Line Intersection Jobs - Native Quickselect - And a lot more!All spatial data structures support parallel queries. Like the polygons themselves, polygon queries support holes as well. Dependencies: - Burst 1.8 or higher - Collections 1.4 or higher - Mathematics 1.2 or higher Support and Extensions: ECS is not a requirement for Gimme DOTS Geometry to work. It is however supported and can interoperate with the Entities package if you want to. You can find additional 4 example scenes in the ECS_Samples.unitypackage contained in the sample folder on how to integrate some of the data structures into ISystems. In order for the additional scenes to work, you will require: - Unity 2022.3 or above - URP 14 or above - Entities 1.0 or above - Entities Graphics 1.0 or above Gimme DOTS Geometry has an extension called Gimme GPU Geometry, also available on the asset store! More Information: PDF Documentation Scripting API There is also a work-in-progress Wiki, which will replace and surpass the PDF eventually. Contact: Email | Website | Discord

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