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Bone Zones v1.0.0
Categories: ModelTools

Bone Zones v1.0.0 - Free Download

Detail

Description

Bone zones allow you to define logical zones for your models with RIG and then highlight or identify them without splitting them into sub-meshes. With a quick and intuitive wizard, you can divide your rigged model into different logical zones as you like, highlight the targeted area and quickly prototype your model's colliders. Save a lot of time! - Highlight parts of an animated character without altering the model - Highlight objects linked to the hierarchy automatically (such as weapons) - Identify the affected zone from a RaycastHit or Collider with a single line of code - Easily associate additional information to each individual zone - Simple and automated wizard, but with the possibility to check every detail in advanced mode - Automatic recognition of Humanoid zones - Automatic collider creation for fast prototyping - Customization of layers and collider types - Compatible with any model with RIG (Humanoid and non-Humanoid) - Supports multiple SkinnedMesh in the same model - Easily integrated with InVector and Opsive UCC - Sources available for complete customization - Two examples includedPlease note that assets shown in the media are not included.

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