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Digger PRO – Voxel Terrain Sculpting v6.0
Categories: ToolsAI

Digger PRO – Voxel Terrain Sculpting v6.0 - Free Download

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Dig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine. Demo | Documentation | Discord Digger PRO blends voxel editing with Unity’s built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.). Powered by Burst, Unity Jobs, and Awaitables, it’s incredibly fast, lightweight, and production-ready. ✨ Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines. 🚀 What’s New in 8.0 Configurable Voxel Generation System A redesigned, modular voxel pipeline: - Swap generation strategies via ScriptableObjects - New Advanced Generator with depth and noise-based layering - Fully extensible through the IVoxelGenerator APIVoxel Destructibility Every voxel can now be either destructible (default) or indestructible. Auto-Remove Floating Voxels A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain. ModificationResult API Terrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback. 🛠 What Digger PRO Lets You Do - Dig and deform terrain at runtime with high performance - Create caves, overhangs, arches, and tunnels - Update NavMesh at runtime - Persist modifications at runtime - Paint textures on generated cave meshes - Use custom brushes - Supports multi-terrain setups and all terrain creation toolsDigger PRO gives you a voxel-like editing experience without losing the Unity Terrain workflow you love. 🌟 Key Features - Real-time / in-game editing (Burst + Jobs) - No FPS drop by leveraging Unity's background threads and Awaitables - Advanced Operations included by default - Automatic LODs, collisions, and grass/detail removal - Mesh resolution control and rebuild tools - Undo/redo support - HDRP 17, URP 17, Built-in, and MicroSplat shader support (requires MicroSplat Digger module - read MicroSplat documentation for more details) - Lightmapping support (well, not for modifications made at runtime of course, and not with MicroSplat) - Compatible with Gaia, MapMagic, TerrainComposer, and others - NEW: Configurable Voxel Generation System - NEW: Auto-Remove Floating Voxels - NEW: Control Voxel Destructibility - Fully integrated with PolyTerrain for blocky or low-poly styles 📦 Digger PRO vs. Digger - Digger PRO has all Digger's features + full runtime support ✅ Requirements Unity 6+ Burst, AI Navigation, and Collections packages ❌ Limitations WebGL not supported

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