Categories: ToolsAI
Digger PRO – Voxel Terrain Sculpting v6.4 - Free Download
Description
Dig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine.
Demo | Documentation | Discord
Digger PRO blends voxel editing with Unity’s built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.).
Powered by Burst, Unity Jobs, and Awaitables, it’s incredibly fast, lightweight, and production-ready.
✨ Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines.
🚀 What’s New in 8.0
Configurable Voxel Generation System
A redesigned, modular voxel pipeline:
- Swap generation strategies via ScriptableObjects
- New Advanced Generator with depth and noise-based layering
- Fully extensible through the IVoxelGenerator APIVoxel Destructibility
Every voxel can now be either destructible (default) or indestructible.
Auto-Remove Floating Voxels
A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.
ModificationResult API
Terrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback.
🛠 What Digger PRO Lets You Do
- Dig and deform terrain at runtime with high performance
- Create caves, overhangs, arches, and tunnels
- Update NavMesh at runtime
- Persist modifications at runtime
- Paint textures on generated cave meshes
- Use custom brushes
- Supports multi-terrain setups and all terrain creation toolsDigger PRO gives you a voxel-like editing experience without losing the Unity Terrain workflow you love.
🌟 Key Features
- Real-time / in-game editing (Burst + Jobs)
- No FPS drop by leveraging Unity's background threads and Awaitables
- Advanced Operations included by default
- Automatic LODs, collisions, and grass/detail removal
- Mesh resolution control and rebuild tools
- Undo/redo support
- HDRP 17, URP 17, Built-in, and MicroSplat shader support (requires MicroSplat Digger module - read MicroSplat documentation for more details)
- Lightmapping support (well, not for modifications made at runtime of course, and not with MicroSplat)
- Compatible with Gaia, MapMagic, TerrainComposer, and others
- NEW: Configurable Voxel Generation System
- NEW: Auto-Remove Floating Voxels
- NEW: Control Voxel Destructibility
- Fully integrated with PolyTerrain for blocky or low-poly styles
📦 Digger PRO vs. Digger
- Digger PRO has all Digger's features + full runtime support
✅ Requirements
Unity 6+
Burst, AI Navigation, and Collections packages
❌ Limitations
WebGL not supported