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Terrain Grid System 2 v19.4
Categories: ToolsAI

Terrain Grid System 2 v19.4 - Free Download

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** ON SALE! 50% OFF FOR LIMITED TIME ** Offer expires April 30 - Regular price: $59.99 Terrain Grid System 2 is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids. - Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? - Do you wish to allow the player to choose a destination over a terrain? - Or do you simply want an interactive grid over any terrain or mesh? This is the perfect asset for that! **Key Features** - Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode). - Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types. - Compatible with Unity standard terrain (single and multi-tile), mesh-based terrains or any gameobject with a mesh. - Change visibility, color or texture of cells from Unity editor with the integrated grid editor. - Produces highly optimized grid mesh with reduced vertex count. - Two levels of regions: cells and territories. - Fastest selectable and highlighting system for both cells and territories. - Coloring and fade out support for both cells and territories. - Multi-threading A* Pathfinding within single or interconnected grids, for boxed and hexagonal grids with customizable cell weights and obstacles. Also support for units that occupy more than one cell (minimum clearance option). - Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigable paths, ...) - Get neighbours or cells in range according to crossing cost, max steps or cell group masks - LOS (Line of Sight) functions. - Easy rectangle selection of cells. - Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ... - Control the visibility of individual cells using API or alpha texture mask. - Define territories using a color texture or the embedded grid editor! - Supports multiple grids in the scene as well as multiple grids per terrain. - More than 25 demo scenes included with useful sample code! ** Technical Features ** - Can work alone (as planar grid), with Unity terrain and mesh based terrains. - Supports one or more grids per standard Unity terrain object. - Works with orthographic and perspective cameras. - Compatible with Built-in, URP and HDRP pipelines. - Compatible with Unity 2022 and Unity 6, including Render Graph. - Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells. - Full source code included (C#). Related assets: - Terrain Grid System 2 is included in the Ultimate Bundle. šŸ“– Documentation | šŸ’¬ Support | šŸŽ¬ YouTube | šŸ¢ Publisher Page Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

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