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PRISM Deferred Night Vision - URP v2.1
Categories: VFX

PRISM Deferred Night Vision - URP v2.1 - Free Download

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NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass) Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera. Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image. Deferred Night Vision is highly performant, and should run on newer mobile devices. Be sure to check out our other assets!

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