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RIFLE Basic - Mocap Animation Pack
Categories: 3DAnimation

RIFLE Basic - Mocap Animation Pack - Free Download

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123+ Rifle Motion Capture Animations Update: Version 2.7A2 All Animations Humanoid  Root Motion and In-Place Reference Root Motion All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.  Rifle attaches on the "RightHandMiddle1" finger bone, and all Animations updated to use it.  (Please see Technical Details below) 2.7: All Animations with Root Motion and IPC (in-place) Many Added Animations and Motion Tweaks. New On-Back Holster Animations and Pistol Swaps. New Split Jumps. Turn In-Place Loops. Lower CrouchWalks. 88 Animations, 13 Aim Offsets, 7 Split Jumps - 192 Total Files View 3D Animations on Sketchfab: Rifle Basic: Sketchfab View/Download Motion List Here: Rifle Basic 2.7A - Animation List Watch the Demo on Vimeo: (Highlight Video does not show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack contents) Rifle: Highlight Video Technical Info Includes documents withTips on Avatars and Avatar Adjustments, and "Reference" root motion: Mocap Online - Unity Animation Notes Lowered Crouch Turns Stabilized Aim Turns Minor Fixes Rev. 2.7A1 Update: All Animations Humanoid All Animations Root Motion and In-Place New Rifle attachment on the "RightHandMiddle1" finger bone, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed. The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before. Be sure to read the included docs on Rifle Attachment and Placement: Mocap Online - Unity Rifle Attachment Root Motion and In-Place Reference Root Motion Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap Online - Unity Animation Notes All animations are .fbx format, standard fbx bone names. M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it to the "RightHandMiddle1" finger bone in the right hand will place and animate it correctly. Provided Motus Man character is copyright © Motus Digital, LLC View/Download Motion List Here: Rifle Basic 2.7A - Animation List Provided Motus Man character is copyright © Motus Digital, LLC LIST OF MOVES STANDS, TURNS, JUMP, FIDGETS, TRANSITIONS\t W2_Stand_Aim_Idle_v2\t W2_Stand_Aim_L_90\t W2_Stand_Aim_R_90\t W2_Stand_Aim_Jump\t W2_Stand_Aim_Fgt_v1\t W2_Stand_Aim_To_Relaxed\t W2_Stand_Aim_To_Walk_Aim_F\t W2_Stand_Relaxed_Idle_v2\t W2_Stand_Relaxed_Fgt_v2\t W2_Stand_Relaxed_To_Aim\t W2_Stand_Relaxed_Death_F\t W2_Stand_Relaxed_Death_B\t W2_Stand_Relaxed_Death_L\t W2_Stand_Relaxed_Death_R\t \t TURN LOOPS\t W2_Stand_Aim_Turn_In_Place_L_Loop\t W2_Stand_Aim_Turn_In_Place_R_Loop\t W2_Stand_Rlx_Turn_In_Place_L_Loop\t W2_Stand_Rlx_Turn_In_Place_R_Loop\t W2_Crouch_Aim_Turn_In_Place_L_Loop\t W2_Crouch_Aim_Turn_In_Place_R_Loop\t W2_Crouch_Rlx_Turn_In_Place_L_Loop\t W2_Crouch_Rlx_Turn_In_Place_R_Loop\t \t AIM OFFSETS\t W2_Stand_Aim_Point_Center\t W2_Stand_Aim_Point_D90\t W2_Stand_Aim_Point_L90\t W2_Stand_Aim_Point_R90\t W2_Stand_Aim_Point_U90\t W2_Stand_Relaxed_Look_Center\t W2_Stand_Relaxed_Look_L90\t W2_Stand_Relaxed_Look_R90\t W2_Crouch_Aim_Point_Center\t W2_Crouch_Aim_Point_D90\t W2_Crouch_Aim_Point_L90\t W2_Crouch_Aim_Point_R90\t W2_Crouch_Aim_Point_U90\t \t FIRE, RELOAD, HOLSTER, SWAPS\t \t NEW\t HOLSTER - Mobility Pack Connections\t W2_Stand_Aim_Equip_Back_Get_From_MOB\t W2_Stand_Aim_Equip_Back_Return_To_MOB\t W2_Crouch_Aim_Equip_Back_Get_From_MOB\t W2_Crouch_Aim_Equip_Back_Return_To_MOB\t \t Rifle/Pistol Swaps\t W2_Stand_Aim_Swap_To_W1\t W1_Stand_Aim_Swap_To_W2\t W2_Crouch_Aim_Swap_To_W1\t W1_Crouch_Aim_Swap_To_W2\t \t Firing, Reloads\t W2_Stand_Relaxed_Reload\t W2_Stand_Aim_Reload\t W2_Stand_Fire_Burst\t W2_Stand_Fire_Continuous\t W2_Stand_Fire_Single\t W2_Crouch_Aim_Reload\t W2_Crouch_Fire_Single\t W2_Crouch_Fire_Continuous\t \t WALKS, TURNS, JUMPS, TRANSITIONS\t W2_Walk_Aim_F_Loop\t W2_Walk_Aim_B_Loop\t W2_Walk_Aim_L_Loop\t W2_Walk_Aim_R_Loop\t W2_Walk_Aim_L_CIR_Loop\t W2_Walk_Aim_R_CIR_Loop\t W2_Walk_Aim_F_Jump_RU\t W2_Walk_Aim_F_to_Stand_Aim_RU\t W2_Walk_F_Loop\t W2_Walk_B_Loop\t W2_Walk_L_Loop\t W2_Walk_R_Loop\t \t CROUCH, TURNS, CROUCH WALKS, TRANSITION\t W2_CrouchWalk_Aim_F_Loop\t W2_CrouchWalk_Aim_B_Loop\t W2_CrouchWalk_Aim_L_Loop\t W2_CrouchWalk_Aim_R_Loop\t W2_CrouchWalk_F_Loop\t W2_CrouchWalk_B_Loop\t W2_CrouchWalk_L_Loop\t W2_CrouchWalk_R_Loop\t W2_Crouch_Idle_v2\t W2_Crouch_Aim_Idle_v2\t W2_Crouch_To_Crouch_Aim\t W2_Crouch_Aim_To_Crouch\t W2_Crouch_Aim_L_90\t W2_Crouch_Aim_R_90\t W2_Stand_Aim_To_Crouch_Aim_v2\t W2_Crouch_Aim_To_Stand_Aim_v2\t W2_Crouch_Aim_To_CrouchWalk_Aim_F\t W2_CrouchWalk_Aim_F_to_Crouch_Aim_RU\t \t JOGS, TURNS, JUMPS, TRANSITIONS\t W2_Jog_Aim_F_Loop\t W2_Jog_Aim_B_Loop\t W2_Jog_Aim_L_Loop\t W2_Jog_Aim_R_Loop\t W2_Jog_F_Loop\t W2_Jog_B_Loop\t W2_Jog_L_Loop\t W2_Jog_R_Loop\t W2_Jog_Aim_L_CIR_Loop\t W2_Jog_Aim_R_CIR_Loop\t W2_Jog_Aim_F_Jump_RU\t W2_Jog_Aim_L_Jump_RU\t W2_Jog_Aim_R_Jump_RU\t W2_Jog_Aim_F_to_Stand_Aim_RU\t \t RUNS, TURNS, JUMPS, TRANSITIONS\t W2_Run_F_Loop\t W2_Run_L_Loop\t W2_Run_R_Loop\t W2_Run_L_CIR_Loop\t W2_Run_R_CIR_Loop\t W2_Run_F_Jump_RU\t W2_Run_F_to_Stand_Relaxed_RU\t SPLIT JUMPS\t W2_Stand_Aim_Jump_Start_IPC\t W2_Stand_Aim_Jump_Air_IPC\t W2_Stand_Aim_Jump_End_IPC\t W2_Stand_Relaxed_Jump_Start_IPC\t W2_Stand_Relaxed_Jump_Air_IPC\t W2_Stand_Relaxed_Jump_End_IPC\t W2_Walk_Aim_F_Jump_RU_Start_IPC\t W2_Walk_Aim_F_Jump_RU_Air_IPC\t W2_Walk_Aim_F_Jump_RU_End_IPC\t W2_Jog_Aim_F_Jump_RU_Start_IPC\t W2_Jog_Aim_F_Jump_RU_Air_IPC\t W2_Jog_Aim_F_Jump_RU_End_IPC\t W2_Jog_Aim_L_Jump_RU_Start_IPC\t W2_Jog_Aim_L_Jump_RU_Air_IPC\t W2_Jog_Aim_L_Jump_RU_End_IPC\t W2_Jog_Aim_R_Jump_RU_Start_IPC\t W2_Jog_Aim_R_Jump_RU_Air_IPC\t W2_Jog_Aim_R_Jump_RU_End_IPC\t W2_Run_F_Jump_RU_Start_IPC\t W2_Run_F_Jump_RU_Air_IPC\t W2_Run_F_Jump_RU_End_IPC\t Provided Motus Man character is copyright © Motus Digital, LLC

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