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Flora __8211_ - Flora 2.0 v2.1.12 - VIP.zip
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Flora __8211_ - Flora 2.0 v2.1.12 - VIP.zip - Free Download

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Complete Instancing and Placement Solution Flora is a robust and efficient instancing rendering system designed for Unity 2021.3 and later, enabling you to enhance environments with vast amounts of vegetation and instances without compromising performance. - Documentation - Discord - Support Forum - Roadmap Key Features - Terrain Support: Fully supports instancing terrain details and trees, ensuring smooth integration and batching with other instances. Background loading of terrain foliage using Burst jobs eliminates performance hitches. - Instance Painting: Easily paint instances on any mesh surface. Instances are grouped by a global grid and added as children of the surface, allowing for easy management. Populate your scenes with detailed vegetation and objects effortlessly. - Prefab Support: Manage and customize foliage-covered prefabs with ease. Create complex prefabs, such as overgrown buildings or detailed vegetation patches, to introduce variation into any scene. - Performance: Flora 2.0 is rebuilt with performance as the top priority. Features include zero frame GCAllocs, Burst optimized jobs for uploading and culling, a modern GPU resident scene, dual-phase culling, and on-demand GPU streaming to maintain high performance and low GPU memory usage in complex scenes. Rendering and Performance - Pipeline Compatibility: Works with any render pipeline, including Built-in or custom. - Modern Indirect Rendering: Utilizes DX11, DX12, Vulkan, Metal, and modern console APIs. - Advanced GPU Scene Management: Employs a single buffer system, burst-mapped uploads, SOA layout, dynamically resizing buffers, and packed GPU transforms. - Full Terrain Support: Dynamically loads terrain detail and tree cells in the background using jobs. - Dual-Phase Culling: Combines Burst Jobs with GPU culling to reduce GPU load. - GPU Occlusion Culling: Implements an extremely performant Hi-Z occlusion system. - CPU Occlusion Culling: Supports Unity's baked occlusion system for lower-end platforms. - Dynamic Density: Adjust instance density dynamically based on distance with a customizable falloff. - Global Density: Adjust instance density for the entire scene with a single slider. - GPU Streaming: Dynamically streams instances to optimize GPU memory usage. - LOD Cross-Fade: Supports both animated and transition-based LODGroups with cross-fade. Materials dynamically switch between cross-fade and opaque variations. - Optimized Batching: Instances are batched by material, regardless of placement. - Shadow Optimization: Share shadow materials via mesh or global material, with customizable LOD bias and clamping. - Light Probe Support: Updates interpolated light probes per instance based on ambient lighting changes. - Advanced Culling: Implements true shadow silhouette and frustum culling to avoid rendering off-screen objects. Instance Context and Tools - Easy Access: Toggle with Tab or scene view context. - Built-in Tools: Use standard tools (move, rotate, scale) on any instance or selection. - Painting Tools: Use brushes for placing, painting, erasing, filling, and scaling instances. - Placement Settings: Customize density, radius, scale/rotation randomization, and slope/height masks. - Intuitive UI: Modern overlay interface for seamless environment work. - Custom Shortcut Context: Ensures no conflicting shortcut keys. Integration and Tools - Prefab Support: Paint and edit instances within your prefabs. Create an overgrown house prefab, and drop it in a scene. - Selection Support: Allows instance selection directly from the scene hierarchy. - Prefab Conversion: Convert prefabs to instances in the scene with two clicks. - ShaderGraph Integration: Automatic ShaderGraph patching with no modifications needed. - DOTS-Enabled Property System: Supports ShaderGraph hybrid properties, with property painting via the property painter tool or scripts. - Rendering Debugger: Full integration with SRP's rendering debugger. Debug scenes both in the editor and at runtime to see exactly what's happening in the renderer. Management - Runtime Access: Add, remove, and query instances efficiently at runtime. - Prefab Proxies: Maintain prefab instances with colliders and scripts while still rendering with Flora. - Enableable Instances: Enable or disable any instance. - Spatial Hashing: Utilizes a global hierarchical grid system for efficient instance management. Compatibility - BOXOPHOBIC - The Visual Engine Requirements - Unity 2022.3 - Unity 6.0 - Platform Compute Shader Support Packages - com.unity.burst: ≥1.6.6 - com.unity.collections: ≥1.4.0 - com.unity.mathematics: ≥1.2.5 - com.unity.profiling.core: ≥1.0.2 - com.unity.render-pipelines.core: ≥12.1.6 - com.unity.shadergraph: ≥12.1.6 - com.unity.settings-manager: ≥2.01

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