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FMETP STREAM __8211_ - FMETP STREAM v1.353 (Latest version) - VIP.unitypackage
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FMETP STREAM __8211_ - FMETP STREAM v1.353 (Latest version) - VIP.unitypackage - Free Download

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^^^^^^^^^^ FMETP STREAM V2 Important NOTICE ^^^^^^^^^^ FMETP STREAM V2 is available now, free upgrade will be available if you purchase V1 within 3 months. 50% off upgrade fee is applicible for old users. This package will be deprecated soon, and Please go to V2 page: https://u3d.as/2Fhv ^^^^^^^^^^ FMETP STREAM V2 Important NOTICE ^^^^^^^^^^ Webpage | Forum | Youtube | Twitter | Facebook FMETP STREAM share your Game View to any platforms. Adding Live Stream feature into your apps with ease! Recent Latency Test: Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmms + Tutorials (step-by-step) - Quest VR: youtu.be/KXmDvOG0hfo - AR Streaming: youtu.be/2T0DWNHZolg - Web Browser(p1): youtu.be/Zjm5KGHyceU - Web Browser(p2): youtu.be/2oxDz_wsDkE - Hololens 2: youtu.be/7cXhFedxU8I - Panorama Stream: youtu.be/OLsrNnoRMJ0 + New Updates: Improved Auto Network Discovery with FMNetworkUDP (fixed bug on iOS 14.5 and some Android Phones) + New Updates: Added AsyncGPUReadback feature for supported devices + New Updates: TextureEncoder supports Texture2D/RenderTexture as input source + New Updates: improved performance on Hololens(UWP), and mobile platforms + New Experiment: support MJPEG decoder You can now fill the MJPEG Stream(byte[]) into GameViewDecoder via Action_ProcessMJPEGData(byte[]) + Many Use Cases Share Game View | Video Chat | Remote Assist | Teaching & Learning | Research | VR Monitoring | Projection Mapping | XR Event Showcase | Fun Experiments | Hologram + Easy Setup adding Live Stream feature to your project in 3~4 mins, with no coding skill required by following our Youtube tutorials. + Experiment Feature (v1.319) Panorama Streaming Supported (Render Cam Mode) 3 mins guide: Youtube Tutorial + Share Win10 Desktop (New Experiment) Ref: 360 Seminar, CityU of HK | Win10 to HTML (Native Encoding with 25~100+% performance boosted) + Async Fast Mode (New Experiment) >>> Macbook (1080P) ~37fps(Fast Mode) to ~100+fps(Async Fast Mode) >>> Oculus GO(720P) ~29fps(Fast Mode) to ~50+fps(Async Fast Mode) other testings: >>> Macbook (720P) 120+fps(Fast Mode) >>> iPhone 5 (720P) 24+fps(Fast Mode) (*known issue: EncodeToJPG() is overridden on iOS) + GZip Mode Reduced Network Traffic(All platforms) rawbyte.FMZipBytes() | zipbyte.FMUnzipBytes() + Stream your live video with ease(Cross platform) - Capture & Streaming In-Game Audio and Video - CaptureMode: RenderCam, MainCam, Full Screen(UI Canvas) - Microphone Streaming Support - Mac/PC/iOS/Android/*Linux/Oculus Go/Oculus Quest/HoloLens/*Magic Leap - included UDP/TCP/WebSocket Demos HoloLens 2 Guide: Unity Build Settings [Networking] FM Network UDP(Cross platform) - Server<-> multi-Clients Networking - Large File Sender Example [Networking] FM WebSocket(Cross platform) - Added WebGL Build support, tested WebGL(mobile) - Added Server<-> multi-Clients Networking Structure (demo required node.js + socket.io) - *Amazon Web Services Compatible ###Some useful tools for exhibition purpose are also included ### + Battery Saving Mode provide a sleep mode for your app, when there is no one playing. it's extremely useful with AR app when there is no power supply in your exhibition gallery. + Panorama 360 Viewer Gyro Demo & Editor Mode Simulation + Gigapixel Example Custom Shader for high resolution panorama Mobile Devices: 4 x 4 x 4096 (W) x 2 x 4 x 4096 (H) on 8k supported platforms: 4 x 4 x 8192 (W) x 2 x 4 x 8192 (H) #All Core Source Code in C# #All Core parts are used in many exhibitions in past few years Tested devices in our public projects: M1 iMac iphone 5 iPad Air 2 iPad pro(2017) iPad pro(2018) iPad pro(2019) iPhone 6s iPhone XS iPhone 12 Pro Samsung S4 Samsung S6 Samsung S9+ Macbook(2017) Macbook Pro(2015) Macbook Pro(2018) Windows 7 Windows 10 HTC Vive Pro HTC Vive Focus Oculus Go Oculus Rift Hololens 1 & 2 AVIE 360 Projection System Oculus Quest 1 & 2 *Hololens & Magic Leap (requires build with Net 4.x (IL2CPP)) Supported platform: iOS, Android, Mac, PC, WebGL, *Linux If you found any bug, please report to us via email and we would like to provide support. Support: [email protected] ###################### *tested by customers ###################### This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) see Third-Party Notices.txt file in package for details.

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