Categories: 3D
POLYGON - Particle FX Pack v1.2.0 - Free Download
Description
\u003cp\u003e\u003ciframe title="" src="https:\/\/www.youtube.com\/embed\/Y3az8jkS0FU" class="ratio-16-by-9"\u003e\u003c\/iframe\u003e\u003c\/p\u003e
\u003ch4\u003e\u003cstrong\u003eSynty® Studios presents: POLYGON - Particle FX Pack\u003c\/strong\u003e\u003c\/h4\u003e
\u003cp data-pm-slice="1 1 []"\u003e\u003cspan\u003eA particle FX asset pack including fire, water, smoke, dust, dirt, blood, nature, weapons, magic and more, to add to your POLYGON or low-poly style project.\u003c\/span\u003e\u003c\/p\u003e
\u003cp\u003e\u003cspan\u003eWatch a showcase of this pack in Unreal Engine on \u003ca rel="noopener" href="https:\/\/youtu.be\/V-6sXvu4D6c" target="_blank"\u003eYouTube\u003c\/a\u003e. \u003c\/span\u003e\u003c\/p\u003e
\u003cp\u003e◼\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eKey Features\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e◼\u003cbr\u003e- 120+ particle FX\u003cbr\u003e- FX designed to complement the POLYGON asset series\u003cbr\u003e- Lightweight particles to keep performance running smoothly\u003c\/p\u003e
\u003ch5\u003e\u003cb\u003e📦 Pack Content\u003c\/b\u003e\u003c\/h5\u003e
\u003cp\u003e\u003cb\u003eParticle FX\u003cbr\u003e\u003c\/b\u003e- Bubble FX (x2)\u003cbr\u003e- Gore FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Cartoony FX (x5)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Confetti FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- UI FX (x3)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Dust FX (x3)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Electricity FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Explosion FX (x4)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Fireworks FX (x5)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Fire FX (x16)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Bug FX (x3)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Fog FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Ground FX (x1)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Lazer FX (x1)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Lightning FX (x1)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Impact FX (x8)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Nature FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Loot FX (x6)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Pickup FX (x6)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Poison FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Magic FX (x26)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Rain FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Shard FX (x8)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Weapon FX (x22)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Slash FX (x4)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Smoke FX (x8)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Snow (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Spark FX (x6)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Stunned FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Steam FX (x5)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Light FX (x4)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Swirl FX (x4)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Trail FX (x4)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Water FX (x2)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Wind FX (x3)\u003cmeta charset="utf-8"\u003e\u003cbr\u003e- Nuke FX (x2)\u003c\/p\u003e
\u003cp\u003e* Content may differ between engines\u003c\/p\u003e
\u003ch5\u003e🤖 Technical Info\u003c\/h5\u003e
\u003cp\u003e\u003cspan\u003e◼ \u003c\/span\u003e\u003cstrong\u003eCompatibility \u003c\/strong\u003e\u003cspan\u003e◼\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e- Compatible with Unreal Engine 5.3+\u003cbr\u003e- Compatible with Unity 2021.3+\u003c\/span\u003e\u003cbr\u003e- Characters set up with Mecanim (No animations included)\u003cbr\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e- Unity Render Pipeline Support:\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e
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\u003cli\u003e\u003cspan\u003eStandard\u003c\/span\u003e\u003c\/li\u003e
\u003cli\u003e\u003cspan\u003eURP\u003c\/span\u003e\u003c\/li\u003e
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\u003ca rel="noopener" href="https:\/\/bit.ly\/synty-urp" title="Converting to the Universal Render Pipeline" style="font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;" target="_blank"\u003eView our tutorial\u003c\/a\u003e\u003cspan style="font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;"\u003e on converting to the Universal Render Pipeline (URP).\u003c\/span\u003e\u003cspan style="font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;"\u003e\u003c\/span\u003e
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\u003cp\u003e\u003cstrong\u003e\u003cspan\u003e◼ \u003c\/span\u003eFile Formats \u003cspan\u003e◼\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e- Unreal 5.3 Project\u003cstrong\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e- Unity 2021.3 \u003cspan data-offset-key="c4qro-0-0"\u003ePackage\u003c\/span\u003e\u003cbr\u003e- Source Files (.fbx, .obj)\u003c\/p\u003e
\u003ch5\u003e📋 Change Log\u003c\/h5\u003e
\u003cp\u003e\u003cstrong\u003eVersion 1.0.0 (Unreal)\u003cbr\u003e\u003c\/strong\u003e- Added support for Unreal Engine\u003c\/p\u003e
\u003cp\u003e\u003cstrong\u003eVersion 1.3.2 (Unity)\u003cbr\u003e\u003c\/strong\u003e- Cleaned up project structure\u003cbr\u003e- Removed temp materials\u003c\/p\u003e
\u003cp\u003e\u003cstrong\u003eVersion 1.3.1 (Unity)\u003cbr\u003e\u003c\/strong\u003e- Added missing Smoke FX model\u003cbr\u003e- Fixed Smoke FX prefabs\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e
\u003cp\u003e\u003cstrong\u003eVersion 1.3.0 (Unity)\u003c\/strong\u003e\u003cbr\u003e- Fixed issues with FX_SwordSlash_01 and FX_SwordStab_01 in newer versions of Unity\u003cbr\u003e\u003cstrong\u003e\u003cbr\u003eVersion 1.2.0 (Unity)\u003c\/strong\u003e\u003cbr\u003e- Fixed issued with FX_Slash_01 and FX_Slash_Large_01 in 2022+\u003c\/p\u003e