OpenGameAsset.net
Simple Toon Water (LWRP _ URP) __8211_ - Simple Toon Water (LWRP _ URP) v1.3 - VIP.zip
Categories: 2D

Simple Toon Water (LWRP _ URP) __8211_ - Simple Toon Water (LWRP _ URP) v1.3 - VIP.zip - Free Download

Detail

Description

Supports only LWRP / URP (lwrp version 6.9.1 or newer) Do not support default rendering pipeline Pack of simple shaders (with graphs) for fast and mobile-friendly toon/stylized water rendering. All materials are built on top of PBR master node so it means that they support multiple point lights and other light features. + 100% shader graph + LWRP/URP only + Multiple light support In the package you get -3 premade water materials (see screenshots) -Couple basic noise, normals textures -Water shader graph with procedurally generated waves texture using Voronoi Noise, when combined with procedurally generated normals function you don't have to use any textures and get a good looking result! -Water shader graph for use with custom textures. You can use your own foam, normals and waves texture. - Sub Graphs - because the structure of water shaders is modular I'm attaching sub graphs to help you with creating your own water shader, the package includes:           - Foam Sub Graph - function to help you             create foam for your water with just             one function.           - UV's Sub Graph - function to help you             quickly switch between UV             coordinates  based on input UV's             or calculated on the fly world position             based UV's.           - Calculate Normals Sub Graph -             graph used for calculating normals for             water based on procedurally             generated noise or by grabbing             normals from supplied normal texture             and combining it with normal             calculated from current wave height. Asset requires Depth Texture option enabled! WEBGL Demo

You may also like